WINNING FRIENDS AND INFLUENCING PEOPLE – or provoking them to attack! You can’t actually choose this race from the character construction as you begin the game, but once you have created your character you can become infected with the disease by getting bitten by one of the vampires in the game. In addition to fast escape from tough situations and a way to move more loot than you can actually carry, teleporting will save you hours of mindless travelling from point A to point B. Favoured by the following factions: House Telvanni, Imperial Cult, Mages Guild, Tribunal Temple, Analysis and advice: «Almsivi Intervention» and «Divine Intervention» will take you immediately to the nearest Tribunal or Imperial temple, respectively; these spells are relatively easy to cast even with just Minor skill. All in all, Heavy Armor is not for sneaky or acrobatic stealth specialists, but it’s great for megastrong fighter types as well as powerful conjurer/enchanters. 2. Race: See other guide (Breton for casters, Dark Elves for stealth, Nord or Redguard for fighters), Birthsign: See other guide (The Lady, The Apprentice or possibly the Atronach are good), Favoured stats: Luck and Endurance are good, Specialization: Stealth, Magic or Combat? For repairing gear, you may want to make an enchanted item or use smiths, but even with Stealth specialization, a Minor skill in Restoration may be enough to Fortify Armorer, at least when you raise the skill a bit. Light Armor also means this caster will be less weighed down. Skills Prev Character Creation & Dev. I.b.5.Short Blades (including daggers, short swords, tantos and wakizashis). Favoured by the following factions: Morag Tong, Thieves Guild, all vampire clans. To «Mark» a spot and «Recall» (teleport) to it, you may need some more practice, though. Essentially, it’s a question of which fighting style you prefer. Medium would also work and slow you down less, but I chose Heavy armor as the most enchantable. As I would describe it, however, this is a lot less efficient play than making and playing class that replaces one of those Major/Minor weapon skills that you aren’t using anyway with a skill that lets you pick locks or open them with magic. While ESO is mainly about storytelling and role-playing and not so much about leveling up, you still need to create a good character build … Comments: Generally I’m not too fond of characters with combat specialization since you only need a few skills to fight, and at least one of those is always either magic (spells) or stealth-specialized (marksman). Whether you focus most on fighting from a distance or close-up is partly a matter of play style, but at the same time, you may want to be flexible because terrain and opponents will vary and you will not always be able to fight under ideal conditions. Getting weaker as you level up is known as the "Leveling Problem". Signs. Oblivion players should also note that, in Morrowind, normal enchantments work much like spells in Oblivion; you cast with them, and then their innate supply of casting power regenerates naturally over time, unlike your magicka, which will only regenerate when you rest. Fortunately Morrowind’s game system is sturdy enough to let you get around such problems even as a Warrior. You should probably choose the specialization that fits the majority of the skills you select as major and minor skills. Analysis and advice: If you use a shield along with one-handed weapons, this skill lets you block incoming attacks more often, which means you completely avoid taking damage from the blocked attack. The Elder Scrolls III: Morrowind is the third installment in the Elder Scrolls series. Analysis and advice: With enough Security skill, you can use lockpicks to open any unscripted lock and probes to disarm any trap. I haven’t been able to verify this, however. This series is not about the ultimate [insert class] build, Note especially that hitting enemies with weapons before they have noticed you causes a «Critical Hit», which increases the damage you do by 50% for marksman weapons, and a whopping 300% for melee weapons. As shown above, «Fortify»ing this skill with a restoration spell or an enchantment works better than using up a slot in your Major/Minor skills on it. XI. skill. 5. Morrowind Character Creation, Part II: How To Create A Good Custom Class, Back to part I: Choosing a Race However, it is a much more versatile skill than Security because «Open» is just of one the many useful spell effects it gives access to. If you still aren’t swayed, note that the single best magical cuirass in the game is of the Medium type. 8If you have the latest patch, Bloodmoon’s Nordic armors will be Heavy Armor weighing about as the same as Dwemer, but with much greater armor ratings – better than Ebony, in fact. The steps for both race and class driven character creation are the same, only the order you will undertake them has changed. As you will have noticed if you’ve been reading the above, money can compensate for many kinds of shortcomings your character might have – from generous bribes if your’re unpopular, or paying to have enchantments made if you can’t cast the spells, to buying training to improve poor skills or gain you levels. With a little more magicka and skill (such as Majoring in it), a «Fortify Skill» spell and a spellmaker’s service, you will be able to gain you immediate access to superhuman mastery of a number of other skills in the game as well. This build is extremely versatile. You’ll have three choices of character generation methods, and your choice will have an immense impact on your character’s power. 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